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The Patrol Boat is capable of traveling on shallow sea squares, river and swamp squares, and moves at a reduced rate and with a higher vulnerability in deep water.

They can transport 1 unit, the General or Marine units, which makes them useful for short amphibious landings.

Patrol Boat has 4 hitpoints, melee attack strength of 1, it has an effective fire of 2 spaces and has range fire strength of 1. Patrol Boat moves 4 spaces per turn on rivers, swamps and shallow water else the Patrol boat moves 2 spaces per turn on deep water.

Use the Patrol Boat to explore inland on rivers and swamps.

The Patrol Boat takes 16 turns to build in city.

Unit Statistics: 4 hitpoints, does 1 melee damage, has a firing range of 2 and does 1 damage.

UNIT ID: S1

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Swift and agile, AA Frigates perform a variety of tasks well but none superbly.

They are one of the fastest of all sea units in the game, allowing them to successfully chase or flee other slower ships and make good explorers. The AA Frigate is not ideally suited to engage enemy ships in combat. It is more useful providing a "defensive umbrella" against aircraft for other ships.

They can transport 1 unit, the General or Marine units, which makes them useful for short amphibious landings.

Their fast Production Time makes them relatively easy to amass in large numbers.

They can transport 1 unit, the general or marine units.

AA Frigates can provide air support when not moving, they make good units to scout unexplored terrain. They can detect Submerged Submarines. They will engage Deep Submarines if they can locate them. Although not the best option to use for Submarine hunting they are adequate.

Unit Statistics: 5 hitpoints, melee attack strength of 1, it has an effective fire of 3 spaces 2 and does 2 damage.
The AA Frigate moves 4 spaces per turn.

The AA Frigate takes 18 turns to build in city.

UNIT ID: X2

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Swift and agile, Frigates perform a variety of tasks well but none superbly.

They are the fastest of all sea units in the game, allowing them to successfully chase or flee other slower ships and make good explorers.

Their fast Production Time makes them relatively easy to amass in large numbers.

They can transport 1 unit, the general or marine units.

They can shore bombard land units, Frigates are excellent for chasing down weak or damage enemy ships, escorting Transports, protecting friendly shorelines from incursions by enemy Transports, scouting unexplored terrain and hunting down enemy Submarines. They can detect Submerged Submarines. They will engage Deep Submarines if they can locate them.

Unit Statistics: 5 hitpoints, melee attack strength of 1, it has an effective fire of 3 spaces 2 and does 2 damage.
The Frigate moves 4 spaces per turn.

The Frigate takes 20 turns to build in city.

UNIT ID: S2

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Swift, AA Destroyers perform a variety of tasks well.

They are one of the fastest of all sea units in the game, allowing them to successfully chase or flee other slower ships and make good explorers. The AA Destroyer is not ideally suited to engage enemy ships in combat. It is more useful providing a "defensive umbrella" against aircraft for other ships.

Their fast Production Time makes them relatively easy to amass in large numbers.

They can transport 2 units, the general and marine units. They can load 2 units at a time.

AA Destroyers can provide air support when not moving, they make good units to scout unexplored terrain. They can detect Submerged Submarines. They will engage Deep Submarines if they can locate them. Although not the best option to use for Submarine hunting they are adequate.

Unit Statistics: The AA Destroyer has 6 hitpoints, melee attack strength of 1, it has an effective fire of 4 spaces and does 2 damage.

The AA Destroyer takes 22 turns to build in city.

UNIT ID: X1

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Swift, Destroyers perform a variety of tasks well but none superbly.

They are one of the fastest of all sea units in the game, allowing them to successfully chase or flee other slower ships or chase damaged ships and make good explorers. The AA Destroyer is not ideally suited to engage enemy Capitol ships in combat. It is more useful providing a "defensive screen" against other ships to shield Transports and Carrier.

Their fast Production Time makes them relatively easy to amass in large numbers.

They can transport 2 units, the general and marine units. They can load 2 units at a time.

They can shore bombard land units, Destroyers are excellent for chasing down weak or damage enemy ships, escorting Transports, protecting friendly shorelines from incursions by enemy Transports, scouting unexplored terrain and hunting down enemy Submarines. They can detect Submerged Submarines. They will engage Deep Submarines if they can locate them.

Unit Statistics: 6 hitpoints, melee attack strength of 1, it has an effective fire of 4 spaces and has does 1 damage.

The Destroyer takes 24 turns to build in city.

UNIT ID: S3

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The Surfaced Submarine is the only submarine unit that can be produced. It moves and fights like a light Destroyer.

The unit can Change/Morph into the Submerged Submarine.

The Surfaced Submarine has 4 hitpoints, melee attack strength of 1, it has an effective fire of 1 space and does 2 damage.

The Sub while surfaced is using it's deck gun to fire and not torpedos. To utiliize torpedos or a better combat advantage it's best to "dive" the submarine.

The advantage of a surfaced sub is it's speed.

Unit Statistics: 4 hitpoints, melee attack strength of 3, it has an effective fire of 1 spaces and has does 3 damage.

The Surfaced Submarine takes 24 turns to build in city.

The Sub can transport a General.

UNIT ID: SU

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The Submerged Sub is the deadliest form of the Submarine. At periscope depth, it awaits for hapless Transports to cruise by.

It also can spoil the day for Battleships, Battlecruisers and Cruisers with its heavy damage capability. Only Patrol Boats, Frigates, Destroyers, Cruisers and Submarines can detect it one square away.

The Submerged Submarine is most effective in offensive operations.

Submerged Subs can Change/Morph into the Surfaced Submarine.

Submerged Subs can Dive to become a Deep Submarine.

The Submerged Sub has 4 hitpoints, melee attack strength of 3, it has an effective fire of 1 space and does 3 damage.

The Submerged Sub cannot be built in city, it has to be morphed into.

The Sub can transport a General.

UNIT ID: SS

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When a Submarine goes Deep, it is time to hide. Entering the Sub-ground level, he cannot be touched by aircraft and most ships.

Only the Destroyer and other Submarines can engage him, and that is only if they locate his position.

Deep Submarines can Rise to become Submerged Submarines.

Unit Statistics: 4 hitpoints, melee attack strength of 1. No Range Fire.

The Deep Submarine cannot be built in city, it has to be morphed into.

The Sub can transport a General.

UNIT ID: SD

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