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(+2)

Cool game, the aesthetics and sound design were great. The writing was really good as well, which is important, because it needs to be with a game like this where so much of the player engagement comes from the text. The game does a great job making you feel all alone and responsible for your crews safety. One suggestion (take this with a grain of salt, because it might just be personal preference) is to make the enemies easier to understand. I was often in a fight with an enemy that wasn't in the region I was moving to which felt unfair. Reminds of GMTK video "Good AI is predictable".

(+2)

Thank you! I agree about the enemy encounters, and I think we were aware that it wasn't super clear to the player when we submitted. If we had more time I think that would be one of the top things we'd look at fixing. Thanks a ton for the feedback.

(+1)

we have definitely had playthrough tests were 3 enemies spawned at the same location and insta wiped us haha. Definitely a thing to learn from and improve on in the future! Thank you so much for the feedback!