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Thanks! When we had some other people playtest the game the day before the jam ended, we realized that it was very difficult with having everything on the left side of the keyboard but it was a little late to change much else. You can use num pad for shapes and the shift key for changing color which makes it much easier. We also wanted to implement all of these mechanics which made it a little difficult to correctly scale difficulty across just 10 levels. We wanted the game to be difficult but as this is a lot of our first times doing any level design we definitely learned a lot and will be applying it to the next jam.