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If I'm honest, I'm not a fan. I really like the idea, but I'm not sure this really accomplished what it was trying to. The game doesn't really convey the feelings that it should. For the metaphor to really hit home, the place you were in needed to make you feel trapped and uncomftorble. That way there would be some sort of payoff when you escaped. I think this could really benefit from some improvements. I really respect what you are trying to convey, and I do think it's important for people to know about these things. I just wasn't in love with the execution of the idea.