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My settlement

A topic by fishchisel created Oct 08, 2017 Views: 479 Replies: 2
Viewing posts 1 to 3

Hi,

Thanks for making this game! I think its really fun. This is my main city:

And this is my limestone mine:

I really enjoy the trade/multi settlement aspect of the game. I hope you develop it more in this direction, with different resources only being available in certain areas - as far as I can tell, right now the only resources it is necessary to trade are copper and limestone, as everything else can be found everywhere. Did you know that to smelt bronze requires copper and tin? Additionally, copper and tin ores are rarely found together - bronze age cities needed to trade over long distances for at least one of these ores, and some historians believe that this trade helped promote stability and peace during that period. Once iron smelting was discovered, the need for trade diminished, long distance relationships became less important, and wars became more common. Maybe you could try to model these dynamics in your game, with AI cities and sea trade. Perhaps you could also introduce luxury items like wine or incense.

Thanks a bunch,

Oliver.

(2 edits)

Great cities, I agree totally about the intercity dynamics and resource management. As far as your comments, he's working on it. Check out the devlogs and trello page to follow his progress and see what is planned. There should hopefully be a major update some time in the next month or so.

https://trello.com/b/J5XaqCOc/bronze-age

Developer

Hi, thanks for trying Bronze Age and sharing your settlements.

Trade and managing multiple settlements will definitely be a major part of Bronze Age in the future. I'm not certain how trade and diplomacy will interact yet, as the AI currently has no concept of diplomacy, but it's an interesting area to explore. Along with that comes a certain amount of fragility as well, if you trade a lot with neighbors you will start to become dependent on it. What happens when those trade links are disrupted? (spoiler: nothing good).

Some of the changes in 2.0 will support more geographically scattered resources, which will help encourage trade as well.