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What did this game do well? (Answer in a few sentences)

  • - Very clear game goal. It's clearly a two-button game and the player could get familiar to the usage and even combination skills pretty soon.
  • I like the overall game feel and visuals

I like the sound effects too

- Clever usage of stubs. Randomly sampled obstacles make up the endless road. The setting of being blocked is also interesting, which make the player avoid jumping over the obstacles instead of landing behind the safe zone.

  • It does a nice job with continuously generating new platforms. I like that you can't predict what comes next. Like other infinite runners, you could play for a long time.
  • The art and music are cute. PCG make the level design quite interesting.
  • nice simple game, super-mario like.

What could be done better? (Answer in a few sentences)

  • - It would be better if the mechanics allow the player to move foreward/backward with some interaction on the collectables. Meanwhile being block by the terrains would move the character leftward, accumulating the disadvantages for the player.

- There is still some bug (or feature) where the spikes overlap with the terrain sometimes

  • The player slows down or completely stops when moving on a sloped platform. This includes when the player hits a floating sloped platform from below. There are also some instances where a spike spawns on the ground and a floating platform spawns above it without enough space for the player to jump between. 
  • Wish the difficulty increased progressively and not all of a sudden.
  • When I jump high the character disappear from the screen, maybe you would like to have the camera follow the character.
  • if the player lands near the spike (but not exactly on it), the game is over.