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What did this game do well? (Answer in a few sentences)

  • I really enjoyed the turn based mechanic of the game which was unique from most rouge-lites and action games. The sound effect on the bomb explosion was also satisfying due to the depth of the sound. 
  • Really interesting game with lots of features!
  • The game is interesting and has good sound effects. The aim is clear.
  • - the sprites and sfx contribute well to the game feel, and the variety of things that can be done on each level makes the game feel pretty fleshed out. The rules are simple and straightforward which makes the game easy to understand and learn.
  • The game is pretty fun to play and has some really interesting graphics. Also, I like the hidden storyline about the royal family.
  • It is a very interesting game. The background is very cool, and right bar shows the resources and map of the game, which is very instructive and easy for people to understand. Really a good game! A little similar with Crazy Arcade, and the background music of bomb is very cool. The resource of right bar is very useful, let me know the current lives easilier.
  • I like how the design of the game is very simple, I enjoyed the sound effects as well

What could be done better? (Answer in a few sentences)

  • I wished there was a background music for the game. It felt too peaceful if you're not putting bombs down to trigger the sound effect. I also encountered an exploit where the "level clear" portal would spawn on top of the player so you can just keep beating the level without moving.
  • I think the graphics could be better.
  • It is a little hard to remember the portals and where they connected maybe because they look too random. I guess this can be a feature of the game, or you may consider using different types of portals if they lead to different types of rooms. 
  • I think the game is pretty nice for a one-week prototype. If you have more time, I think it would be nice to add more varieties to the room.
  • - you could highlight where portals lead on the minimap, provided the square has already been traversed -- it's pretty easy to get lost considering the size of the grid
  • - Ogres move randomly and killing them is 100% luck given the cross-shaped AoE of the bomb
  • If it can add some background music, it would be better. Maybe it can add more difficulty level and add more interesting trap, like save one lives or use other traps not only use bomb.
  • The bomb sometimes doesn't work. The enemies are not moving if player is not moving. 
  • -Not much, I think this game hits the basics of PCG