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(1 edit)

a bit unbalanced since the plushie seems to instantly bring her mood to max no matter where you start. each day at the end is spent like so:

1. buy and gift plushie to max korra's mood

2. striptease

3. repeat steps 1-2 to end the day

4. repeat steps 1-3

the unbalanced loop aside, its a pretty promising project and im looking forward to what comes next

I agree it isn't super immersive, but it's hard to raise the difficulty on this kind of game without making it a total grind. I think a potentially good option is to add some diminishing returns and gift progression instead. My idea: After giving her a certain amount of the same plush she gets less satisfaction from it, but the shop starts to unlock higher tier gifts like a giant plush, workout dumbbells, and other things Korra might like a lot. I think that makes her happiness seem more believable without necessarily rebalancing the pacing of the game.