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fiefs

control & explore mini-mmo experiment · By droqen

Play fiefs (early hex-based reimagining)

A topic by droqen created Jun 09, 2016 Views: 346 Replies: 3
Viewing posts 1 to 4
Developer (3 edits)

http://php.droqen.com/fiefs/
> fiefs ? do=login & un=ungouk nebra & pw=trim rotten differ gender

Developer

This version of fiefs is grossly incomplete, but I have implemented jump code peeking (unlike the passwords of olden times, jump codes are not reset when you look at them... yet. it might be worth making those separate actions.)

One of the largest design changes is that scouty is no longer a separate action & actions don't have their own range score. This may turn out not to be fun? But it makes interacting with the game a lot easier. Hex/node names can take a backseat now.

Developer

Oops, I messed a bunch of stuff up. I set up a system for keeping an in-development & unstable version of fiefs separate from the public-facing one but, silly me, i completely forgot to actually take advantage of it, ha ha ha

Developer

droqen // burial young apex agile