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(3 edits)

I love the way it looks and feels!

Some minor things I've noticed from my quick playthrough:

1. Shortcuts for items like the lighter! If you use it constantly, it makes sense!

2. A way to skip "picking up" items animation , it feels like it takes a bit and I've already seen what it is. Love how it's an "aha found it" moment though...

3. I like exploring by skipping the obvious path- it's just a hobby of mine , some players tend to do this I believe (can't be the only one). So that means I found the boat and the little abandoned house before trying to get inside the bunker. Thankfully I figured it out from experience and revisited the abandoned house to get the item/find the body and didn't go back to main road.

4. When examining items I love how you show "character thoughts" like when you check the car and get a "I'm lucky to be alive" message. But! When the equipment appeared in the cafeteria it felt like I wasn't sure if I could use it or even if examine worked. The message was there and E didn't do anything really- dunno just felt weird!

5. I like how the green mushrooms help out the player subtly (or that's what I believe) but they did lead me down the road where I managed to get a "teleport" back , which I found awesome! Not really an issue just to keep in mind :)

6. SO WEIRD driving on the right side of the car. Any chance getting a setting in the game for the rest of the world who drive on the left side? Or too much to ask? <3 

7. Audio levelling might need some work too? I could barely hear myself over the coffee maker or the girl for that matter... 

Hey, thanks for writing up such a detailed post of your thoughts! The demo has now been updated to v1.2 which should address a couple of your points. I've posted a devlog with the bug fixes/quality of life improvements made in this update.

I'm afraid driving on the righthand side of the car is here to stay though, it's a game set in Wales after all! Just think of it as an extra element of weirdness to add the game's tone :]

Heh, that's a proper answer if I ever saw one! 

You need to stick to your narrative , of course!

Sorry for not thinking about that :D