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It didn't pin me down on the ground like I always thought turn-based RPGs would.
On a serious note, the aesthetic has a lot going for it and I hope the writing expands itself into something better. The intro part manages to introduce the characters, but after that it's just gameplay that I felt too scared to fully dip my knees in (didn't try any skills at all). Gonna blame the "PermaDeath" title for that :P

While it seems most issues are by coming into the jam late, I'm glad atleast the jam made you get something out. That's spectacular, it's a magic of every game jam on this website.

Thank you! Yeah, the PermaDeath name is just a placeholder name before I went for "Life-Limiter". Sorry for that.

Also yes, a proper demo (and from there, building up to a proper full version) is in the works with expanded writing, new stories and I'll try to redo and balance out the skills so there's a risk and reward thing for using skills/magic since using those costs HP.

Thank you again for giving it a try and giving your thoughts on it! I appreciate it so much!