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A Dragon Game

A game about dragons and subterranean adventuring · By Chris Bissette

Clarification on combat

A topic by Teufelziege created Mar 13, 2021 Views: 703 Replies: 7
Viewing posts 1 to 5
(1 edit)

Firstly, I find your system decidedly refreshing. I hate to admit that your very simple combat rules have caused me some confusion and I was hoping to get some clarification. Let me know if I understand the instructions to attack and defend myself from a creature:

Let's say I have these stats:

Level: 1           Health: 8

Agility: 11      Brawn: 4      Cunning: 17

There's a monster. I decide to shoot the monster with a crossbow. I roll a 6 on a d20. It's a hit and I do 6 points of damage?

Where I get confused is in defense:

Monster tries to hit me. I say, I am going to roll out of the way of his attack. I use agility to do so.

If I roll a 14 and my agility is 11. I take 11 points of damage and I go to zero hit points.

If I roll a 3 and my agility is 11. I take 8 points of damage and I go to zero hit points.

If I roll my stat of 11, I take 11 points of damage and I go to zero hit points.

If I roll at 10, I take 1 point of damage and go to 7 hit points.


Do i have this correct? Does the monster's stats to attack or dodge come into consideration at all?


Thanks!

Developer

You've got it correct except that if you roll exactly your stat you should take 0 damage, which is an oversight in the text that I'll fix now. The monster stats don't come into consideration at all in the base game, but you're welcome to build on the system if you'd like to see that part of it done differently!

Could you clarify how a morale roll is determined when an enemy reaches half their HP? 

Developer

Using whatever morale system you prefer. The easiest is a 1d6 roll where 1-3 is fleeing and 4-6 is stay and fight. If you use monsters from other games as recommended you should use the morale rules from those games. 

Wouldn't you take 14 damage if your agility is 11 and you roll 14?

Developer

Yes.

(1 edit)

I'm fascinated by some of the concepts, but as written, it seems that your stats have no impact on the damage you take. Statistically speaking, the average damage you take will always be 10. Is that intentional, such as to further discourage violence? Or am I misunderstanding something?
https://docs.google.com/spreadsheets/d/1otMBQt5DpHuWFTv6xSOXNoukCl1GbFGVuIoiVI_Q...

Developer(+2)

You're understanding correctly.