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(4 edits) (+1)

Your game has a lot of fans (in Russia). And wishes for its improvement, too.

1. Auto-battle must be added. Can you do some kind of auto-calculation of the percentage of victory between the armies? I honestly admit, fighting every time (knowing that you will be 100% victorious) is really annoying.

2. Necromancy / Demonology only waste precious mana. + 10 skeletons will not bring victory, and using a powerful spell during a fight against a level 5-6 monster (for which there is no more mana left) can.

3. Here people have a problem, they ask to make customizable scaling of the interface (to hit the buttons with the mouse is completely unrealistic, literally). I'm fine at 12-14 inches, but how people play it at 24-27 "I can't even imagine!

4. Can transferring the game to 64bit solve performance problems? You make a game into a game maker, it seems like it can be compiled in 64bit, right.

5. How can you fire a hired hero? Or, for example, kill an unnecessary monster in the squad? - Why is there no such necessary button / icon / shortcut?

6. I attacked the enemy and realized that I would lose, as during the battle (I can exit the battle) and load autosave without ending the game process. thank

7. Why is it impossible to "steal" resources near the monsters? How it is implemented for example in the same heroes 3. It is very convenient to steal (part of the resources) from strong monsters and run away without entering a fight.

8. You can also add an analogue of a mill, a leprechaun, etc. weekly sources of random resources.

9. Small carts from the mines to the castle are annoying. Can they be disabled in the settings? Too childish, don't be offended