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It was a courageous choice not to put the keyboard controls on your interface and neglect the controller support for your menu. It was very brave to risk the player quitting as they did not have adequate 'in build' support. It doesn't matter what content you have waiting for the player if they don't have the means to get off the main screen. 

 You really, desperately need someone to play your game and give you feedback. What IS the first question that people ask when they try to play a game for the first time? How do I play this? What are you doing to cater to your player? How are you helping them to get into your world? DONT MAKE A TUTORIAL but have some empathy for the people who have chosen to take the time to play your game. Anticipate their needs.  


It all very pretty but that won't mean anything if you don't make your game for the player. Oh and the player is not a member of your team either. So don't help the playtesters and get ready for feedback that will help your game to be more accessible. 


There is a solid game in here somewhere but you need to not be blinded by confirmation bias - it will kill all your good work.