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What did this game do well? (Answer in a few sentences)

  • Very intense and the interaction is very intuitive 
  • 1) Perfect design! The design of levels, enemies, and money are complete, although it's only a prototype. 2) Player can kill monsters to get golds, then use them to upgrade, which is a reasonable resource cycle.
  • The game looks nice and the store is pretty cool (reminds me of some old Zelda titles). The game feel is also pretty nice: they must put lots of effort to the details.
  • The visuals of the game are very good, and the dungeon crawling is very interesting. The shooting is fun and exploring a new kind of room is very fun. The music really adds to the ambiance. 
  • I love the game feel (sprites, tileset, music, cursor) and I love the progression system. The game is pretty hard, in a fun, challenging way.
  • The graphics are really well done. The music well done. And the game feel is really good. Feels solid game through out, with all the sound effects and everything. 

What could be done better? (Answer in a few sentences)

  • I think there should be multiple channel to present the resources. For example, health bar can be shown around the player or have more visual feedback on different resource.
  •  1) More types of enemies and upgrade skills 2) Hero could move faster as we only have 90 seconds. 3) When player kill all enemies, it can get all golds automatically, instead of moving around to collect golds.
  • It takes a while to be able to get enough gold to shop, so maybe don't let it spawn early. Also maybe spawn the player based on the door that the player left from to give a better sense of a dungeon world.
  • It would be more fun if you can add more variaties. But this is pretty good for a one-week prototype.
  • I don't think the room generation should be entirely random. Getting a merchant room near the beginning of the game is pretty useless and not getting it when you need it is frustrating. The dungeon levels could also be a bit more interesting because it's just a big room otherwise. 
  • I honestly don't think the game could have done much better other than UI polish.