Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey notRitter,

Thank you for the reply ! My setup is quite simple :

I have a parallel event to spawn boulders, with 2 commands :
- Script : Ritter.spawnEvent(13, 1, 11, 87, false)
- Wait(60)

The event spawned, my boulder, is on a separate template map. This event is also a parallel event with the following commands :
- Script : <custom plugin checking region tile of the boulder for ajusting speed / unspawning event >
- SetMoveRoute >This Event > Move Down ( repeat/skip/wait unchecked )

The script checking the region tile also handles the removal of the event if the boulder is on a specific tile :
> this._index = this._list.length;
> Ritter.unspawnEvent(this.eventId(), true);