Devlog #7: Audio, Polish & Gameplay Showcase
Game polish is something I've been focusing on recently, and I managed to do a couple of other things these last few weeks as well.
First, I went about finally adding audio to the game! I had already made a custom audio manager, so it wasn't that hard implementing the audio! For the audio itself, I got some effects from various audio libraries I've collected on my computer and combined and altered them in Audacity. I also put an ambient track in the game.
I also changed a lot of the text buttons to icon buttons and added a colour highlight effect to the buttons' click event that is compatible with the custom theme system I had created. I also restructured the button layout so only the restart and undo buttons are on the bottom. As well as the button highlight effect, I also added keyboard events that go with the buttons, like escape for back, "R" to restart, etc.
Here's some gameplay footage:
In addition to that, I implemented transitions within scenes for the settings menu. Another thing I did was to add a simple drag tutorial pointer on the first level. I've been experimenting with a border for the game, but I'm not sure if I want to keep it. If you have any suggestions, leave them below!
I also ran across some bugs along the way ;)
If you're interested in the game, make sure to WISHLIST to be notified of release: https://store.steampowered.com/app/1527650/CIPHERCELL