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Thanks for the review! Yeah one of the features i wanted to add in was a "reset loop" button to instantly go to the next loop, and it is in the game, but it's disabled; it causes so many bugs, like activating buttons before the clone gets to open it and such, which would've opened room to exploitation.

To answer your UI question:

  • the red bar is indeed the healthbar
  • the white bar is the ammo count bar
  • the last bar is the "loops used" bar. unlit bars indicate that the loop of that color is not yet in use, lit bars indicate it is in use. so if all 3 bars are used up, it means you're in the 3rd loop where you have all 3 clones.

Also the UI automatically hides itself after a short while. If you get damage or shoot something it shows itself again.

But yeah, one of the problems i've faced during this jam is time management. I've spent like 75% of my jam time on the loop mechanic, UI and different level mechanics, which left me little time for level design and polish!

I'm currently planning on working on a complete version with 15+ levels using all the amazing feedback i've gotten from the community!

Also i'm surprised to see you liked the art style, alot of people said it's too basic, we spent little time on it too but it's good to know we're heading in the right direction!