I've always wondered why my cats knock things off tables and shelves. This was an adorable little insight into their minds!
I liked the small little details that were put into the game, like the cat running faster when they're on fire and hissing when you swipe at the guard.
While I liked the humorous presentation of the objectives, my biggest complaint is actually how hand-holdy the objective system is. I think I would have had more fun exploring what kinds of things I can destroy on my own rather than being told what to do. Bigger things, like destroying the window and shooting the cannon, could have in-game clues to suggest that those things are possible.
I felt kind of worried destroying things before I was supposed to, because when the game started, I immediately knocked a glass bottle off. Later it became an objective, but wasn't marked completed. I thought I had already broken the game by doing things out of their "set order" before noticing there were more bottles.
The sound effects were good, and I especially enjoyed the music! The composer effectively created an exploratory/mischievous backdrop to knock things over to.
I noticed one bug, and that's that in the house you can jump through the furniture on the right side of the room.
This was a very cute game! I enjoyed it :)