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I've always wondered why my cats knock things off tables and shelves. This was an adorable little insight into their minds!

I liked the small little details that were put into the game, like the cat running faster when they're on fire and hissing when you swipe at the guard.

While I liked the humorous presentation of the objectives, my biggest complaint is actually how hand-holdy the objective system is. I think I would have had more fun exploring what kinds of things I can destroy on my own rather than being told what to do. Bigger things, like destroying the window and shooting the cannon, could have in-game clues to suggest that those things are possible.

I felt kind of worried destroying things before I was supposed to, because when the game started, I immediately knocked a glass bottle off. Later it became an objective, but wasn't marked completed. I thought I had already broken the game by doing things out of their "set order" before noticing there were more bottles.

The sound effects were good, and I especially enjoyed the music! The composer effectively created an exploratory/mischievous backdrop to knock things over to.

I noticed one bug, and that's that in the house you can jump through the furniture on the right side of the room.

This was a very cute game! I enjoyed it :)

Thank you so much for playing and giving such detailed feedback. I actually agree with you on the point of not making the objectives too obvious, but for the gamejam I decided that it's gonna be better to make it easy for people to understand what they should do. And I've seen footage and got question that show that even then not everybody got it. For a full release it will definitely have a lot more things that can be explored. 

And would also have more music by Tunglith :)