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Imma just interpret this for y'all, he's saying that he would like a player tracker that moves dynamically. However, I don't think they realize that the maps, like the game, are non-linear/non-euclidean

It might be still possible to do a map that has dynamically updated the player's location but it might be more confusing as it won't map 1:1. I might try doing a "zoom in" map that splatters rooms and corridors with impossible spaces on 2d plane. Then there still will be problems with room layouts as the door placements do not map to the directions but they rather keep the order of doors.