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(+1)

A very cute submission! It was nice playing it due to the pretty art style. It seems like you thought the player can get confused with the level, mostly jumping in uncertainty, but it was actually quite intuitive about where to go. Unfortunately, I can not really associate the game with the jam's topic "Failure Is Progress" because there's no way the failures are used in the game, you just start the level over.

Very well done, mate!