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First of all, kudos on the main menu. I thought the "flashlight effect" was really clever and creative, I enjoyed that. Speaking of creative, I love the entire game concept. Slowly revealing the map by blindly moving in a direction makes for some interesting levels you could build in the future if you wanted to keep working on this. It's so satisfying when you beat the level and it reveals the whole scene. Fantastic job! :)

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Thanks! The concept for the title screen was not entirely my idea; it actually came from a playtester who thought, as a joke, of having to reveal the title screen as the player does. But I took it seriously and adapted it into that effect, and I'm pretty proud of it. When thinking about how to do the transition between levels, I thought it would be cool to show the player the whole level, to demonstrate how they were able to navigate through the entire thing merely by wandering around and dying sometimes. I'm glad that made you feel satisfied! As for working further on the game, I think I'm just going to make a few changes and leave it at that. I think this game is left best to be simple as it is, and besides, I already have a long-term game I'm working on that's an extension of a jam game I made in January. But who knows; we'll see.