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thanks :D. What are the issues with the physics for you? Just so I can fix next time.

(+1)

Maybe more friction for the crate and a slope incorporated into the button, so the player can just push the crate instead of trying to tip it over with a jump, which feels too fake for my taste. It would also feel a lot better if the player wouldn't be able to push the crate while jumping.

oh ok thanks :D will take that into consideration