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Controlling one minion and trying not to kill the player is easy; controlling several that auto-aim is surprisingly hard! I think the difficulty curve should be more balanced, but I understand since it's a 72 hour game jam with not enough time to playtest and polish (much). It's a lot more creative than other games I've played and it's even 3D! I would never even think about making something 3D during a jam. Keep up the good work!

Thank, yes. I know the difficulty spike is a big thing i screwed up on, I already have a version that really reduces the 4th level difficult. Thank you for taking the time to play. :)