How does the dial feel, is it intuitive?
The dial was a great addition. Great Idea! It felt smooth, comfortable and intuitive.
* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)
The throw felt solid. I had a little trouble getting it to work. I didn’t point it in the correct direction. A guide or arrow would help out a lot. It all felt perfectly in line with what I would expect from the character. Not thrown too far or too fast. Good Job.
* What do you think of the scenery?
The scenery was a bit bland. The water and the environment still feel like placeholders which is not a bad thing by any means but I would like to see more of an artistic choice made for those areas.
I can’t wait to see how the puzzles turn out. I want to be able to mess around with those!