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How does the dial feel, is it intuitive?

The dial was a great addition. Great Idea! It felt smooth, comfortable and intuitive.

* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)

The throw felt solid. I had a little trouble getting it to work. I didn’t point it in the correct direction. A guide or arrow would help out a lot. It all felt perfectly in line with what I would expect from the character. Not thrown too far or too fast. Good Job.

* What do you think of the scenery?

The scenery was a bit bland. The water and the environment still feel like placeholders which is not a bad thing by any means but I would like to see more of an artistic choice made for those areas.

I can’t wait to see how the puzzles turn out. I want to be able to mess around with those!