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VoltAge:Genesis

Freely explore a deadly wasteland as you uncover a plot to awaken an ancient evil. · By Golden Fish Entertainment

Crowbar

A topic by Strangeite created Mar 04, 2021 Views: 350 Replies: 3
Viewing posts 1 to 4

I would love to at least get a hint about how you can get a crowbar,  or an idea of when in the game I can expect to be able to come across it. So many things I need to break into and it's driving me crazy that I can't find it!

(For reference, I'm around level 25 and the next part of the main quest will be heading to Mateyo; tools I have gotten are screwdriver, pickaxe, and hooked axe)

Well, you're in luck! Once you get to Mateyo there's actually a "hidden" Crowbar accessible...other than that, you will be able to buy the Crowbar once you complete Nyla's final "Profit Margins" quest (the one where you unlock Hunters' Guild gear).

NOTE: While you're on Mateyo, be sure to grab a Machete as well! It's essential for getting around the jungle area, and it doubles as a decent (and blade mod compatible) 1-Handed weapon!

Hope you are enjoying the game, and if you are still having trouble (with this or anything else) just let me know!

Thank you for the quick response! I feel much better knowing I haven't missed it, and that the opportunity to get it will be coming up soon.

I'm enjoying the game very much! On the note of blade mods, though, I'm not clear on how modding weapons actually works?

(2 edits)

Sorry for the delayed response, I never got a notification of your follow-up question...

I referred to them as "mods" in my previous message, but that's an older term used to refer to several "accessories" in the game that can only be worn while you have specific types of weapons equipped...if you have the correct type of weapon equipped, then you will be able to wear those accessories in order to gain access to powerful elemental attacks, or to gain bonuses to certain stats...here's a brief list of the "mods" you can find in the game:
 - Bullet Mods
- Previously referred to as "Bullet Mods", these mods can be used with most (not all) sidearms and rifles.
 --- 6.9-11 "Testify"
 --- 21.29 "Monomyth"
 --- 80.2-8 "Behold"
 - Blade Mods
- Previously referred to as "Grips", these mods can be used with most (not all) bladed weapons. (Also compatible with the "Machete" 1-Handed Tool)
 --- Templar Ring
 --- Marauder Ring
 --- Artificer Ring
 - Fist Mods
- Previously referred to as "Wrists", these mods can be used with most (not all) knuckle weapons. (Also compatible with the "Spiked Beads" Focus)
 --- Outlaw Ring
 --- Berserker Ring
 --- Corsair Ring

There are also a total of three different "UBM" Accessories (Universal Barrel Mods) that can be used to get additional "hidden attribute" bonuses while using most guns...they are called the UBM Stalker, UBM Specter, and UBM Shadow.

Finally , there are Accessories that will grant small attribute bonuses and allow the wearer to use additional 2-Handed Firearm types in battle...they are called the "Longshot" TAC, "Close Call" TAC, and "Steady" TAC, and can be equipped by the following characters:
 - Nolan
 - Carmen
 - Elam
 - Isaiah
 - Lucas
 - Stark

Note that if you do not have an appropriate weapon equipped, then the accessories listed above (other than the TACs) will not appear as options when equipping accessories. Hope that helps, and let me know if you have any more questions or comments! :D