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Day 9

No time today. Only managed to do a small code cleanup update: use a Map to associate enemy type strings (defined in Tiled) with classes. This way, now I have a base Enemy class, and can have a subclass for each type of enemy.

This is possible thanks to Haxe's reflection API, which I learned about today :-)

OK, too much coding for today, I have to turn to graphics and level design.

Bye!