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Do so hope this gets continued <3 felt like it ended right as it finally got started

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Thank you so much! I do have vague plans to treat this as a sort of prologue, but nothing concrete yet. The title is a reference to Stellaris, and the setting is meant to head in the direction of a Rogue Servitor civilisation. We'll see where this one ends up going.

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While nice, what really bothers me is the Rouge Servitor part. Having played Stellaris quite a bit it seems to me to be quite the opposite, instead of being  a utopian society it appears to be going in the direction of a dystopian one. Rouge Tormentors instead of Servitors. This is primarily because it requires them to act in a manner that consideres hurting people to be "Helping" and helping them to be "Harm". Ultimately working on a sort of Anti-Mov instead of Asimov, where the robots seek to harm humans and teach them to want to harm themselves as they ultimately do the protagonist.


That said, despite getting a negative reaction from me I do think its very well done. Although if you DO continue it then it could stand to see things go back in a more... genuinely empathatic direction for the plot, instead of a self0destructive one. That's just my viewpoint on it though.

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I get what you mean. This is ultimately a kink game; in those, there's always a fine line between being a bit spicy and being dangerous. That kind of thing won't appeal to everyone.

For what it's worth, the idea would be that those who would be happier as post-human servitors can join the drone collective, while everyone else can remain human and live in comfort and ease. (Lots of humans in the garden area!)

The protagonist is (meant to be) genuinely happier in that community, and it's (meant to be) a much nicer place than the corporate-sponsored city itself. I recognize that it's a bit ambiguous in the game itself, partially because I kinda ran out of time towards the end, but it's not meant to be harmful.

Thank you for the comment, anyway! It's an interesting topic, and something I'd strive to make clearer in a larger game.