Another of my players just summed it up nicely; "the [Tension] rolls weren't so much the problem, the problem was failure in a [Tension] roll blocking the intended path of the solo. Removing the [Tension] rolls and letting the [LEAD decide to] take conditions or consequences or narrating a stylish and clever counter would be more fun."
So, it looks like my group will probably just keep the Solo to a single roll from now on. :)