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The story was told through an adventurer exploring a system of caves. With the shrub storytelling method, it not only motivates players to explore more of the cave but offers reliability when an abrupt end appears. Each choice that I made as the player not only motivated med to keep replaying once my character died, it also motivated me to remember which path was one that would lead to my end. Overall, the experience was both interesting and fun to play through as well as immersive with the colors of the dark cave.