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  1. The designer used methods from exploration and a bit of intermission, combining it with a story-game. They utilized these methods by using interactions with sprites to explain the majority of the poem and have the player choose what kind of ending they would like: optimistic or pessimistic.

  2. The use of choice did not impact the experience of playing the game too much since it was only utilized at the end. I did not really notice it since it was not used too much, and it made the game effective in creating the experience since it allows the player to decide how they will interpret the poem.

  3. I enjoyed the small poem that the game told and found the design to be very cute. I think it would help by clarifying which side is optimistic or pessimistic towards the end, but other than that, I thought the game was very interesting!