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  1. The methods of storytelling that the designer used was a story-game with elements of exploration. They were able to do this by having the player select different options, and after doing this several times, it led to a different ending.

  2. The use of choice heavily impacted the experience of playing the game since in order to advance in the story, the player was suppose to choose a certain option, depending on their mood. I thought it was empowering since it makes one reflect on what would be the best option. Thus, it made the game effective in creating the experience, making it very enjoyable in finding out what is the possible result.

  3. This was so cute! I loved how the artwork looked, and I thought the designer did a great job. I liked the small puns that were used and like the creativity behind it.