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really cool storytelling by exploration! i liked how different description messages would pop up when you entered different rooms and how you never really knew what was coming next (very fitting for a cave raider story!) i think the way choice worked really well for the overall theme of the story because of that. for suggestions, maybe adding some form of making difficulty a little easier?? maybe items like a torch or something a player can stumble upon in a random room could help (while still making the game all choice based!)