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How would you describe the structure of your choice-based story?

I think I would describe the structure of my choice-based story as "Reconverging Branches", but with multiple endings.

Why did you choose that structure, and how does it contribute to the experience created by playing through the game?

I planned it so some options would lead to more options that others wouldn't provide, like in my planning sheet in my devlog. However, I only had 3 endings planned so I would've converged branches into the given endings. In the end I think it would've provided a pretty flexible experience despite the limited number of endings.