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(1 edit) (+1)

As I have already written in your feedback form, the game does not feel rhytmic at all. I think that disc up/down movement should always match the song, as for now music does not enhance the experience, but even makes playing harder.

And about tutorial: I got hang of the movement after about 1 or 2 tries. Tutorial helped a little, but anyways 1st level all seems to be a big tutorial (little too long).
I appreciate that there is always a safe enviro first, like with those skulls. In the beginning you don't have to worry about 'em and after few seconds of introduction, you have to use this new knowledge. It's not that you have to die to learn a new thing here.

Oh, and I love those jelly aesthetics.

(1 edit)

Thank you so much for all the hassle of not only providing feedback here but also filling the forms! We've considered having the disc wobble in sync with the music. However as different soundtracks get used in the game, each with a different bpm, this would mean that each stage would make the disc's up and down movement have a different timing, which could be a hassle for the player to keep up with every single time. Having said that, we already have some ideas on how to make it easier for people to get the hang of the wobble mechanic. All in all, I'm glad you liked it overall, and once again thank you for all your feedback, you can be sure we'll use it to improve the game :)

No problem, glad I helped. But I'd believe in Players :) It shouldn't be tough to implement so you can test it anyway.