Thank you, I'm so glad you enjoyed my little project!
Lighting is mostly dynamic, which may sound good, but actually is harder to work with, especially with a lot of reflections. I tend to do less static stuff in games for learning and future flexibility on my projects.
So to regain performance and not going through hard process to optimize every model, I decided to by slightly lazy with lighting :)
Although, my source project uses vRay and fully dynamic volumetric lighting... cinematic, but not that great on performance. That said even though I do have a narrative, but to fully execute my idea would require all my time, so not sure if I'm going to keep working on this... I guess it depends...
And movies like interstellar are definitely awesome and had an impact, but I just love Space and Physics stuff in general :) Even put whole Standart Model equation in observatory area just as an appreciation for the science .
Most important is that you had fun, so thank you for your feedback!