Play: The ordinary stages are alright. It's reminiscent of the kids' cooking games I used to play, so I enjoyed it, but the tasks weren't consistently engaging. The kettle was fun to pour, for example, but clicking the spoon was a bit odd, clicking and dragging would have worked better, yk? I also had to take points off for that final level- it came out of nowhere! 5 chill levels, and 1 incredibly stressful one with obstacles and difficult mechanics... It really threw me for a loop, and when I lost, I didn't want to go back and tackle it again, I just wanted to walk away.
Aesthetic: The pixel art is very well-done, the animations are stellar, and the little people are adorable, but the rest leaves something to be desired. The colors are a bit muted, I'd like to see a reimagining in a more vibrant setting to match the cute characters. The text looks out of place, it can't be sped up or skipped, and I don't know if the shaky grammar in the dialogue sections is intentional or not. (Honestly, I don't know which is worse...) Also, obligatory points off because I had to swap the position of my taskbar in order to read the text, since the window can't be resized. I'm glad the little fruit people from the title screen didn't appear in the game proper, they work well as mascots but they kind of creeped me out.
Sound: The music is very simple, and it works well with the pixel-art graphics and the (generally) low-key gameplay. I like that you have multiple tracks! Definitely one of the best parts of the game. I don't know how many- originally, I played without sound, and I just launched the game up again to check if there was any, and I was surprised by the amount of different music I was presented with just a quick click-through of the first level. Didn't pay any attention to SFX, though- if there are some, good, if there aren't any, add some because it'll be cute.
Narrative: There certainly is one, but it wasn't very interesting, and more importantly, it was presented in possibly the most unappealing way possible. The text was hard to read, oddly constructed, and impossible to speed up, so I found myself upset more than interested whenever the wolf appeared.
Horny: The little people are naked, a couple of them make out, and that's as horny as it gets. I'd assumed the kink focused on here was eating them, or something to do with the wolf (more on that later), but neither of those got shown, so it doesn't really present much to go off.
Kink: Food is not exactly breaking new ground. A couple of the sprites are disproportionately lewd- the peelable vegetable girls and the sandwich come to mind- but the vegetable girls once peeled just look like ordinary people sitting in compromising positions, so it doesn't come across as 'food people' so much as... 'people dressed up as food'. Is that a subkink? Is this just too specific for me to get? +1 star for making me unsure.
Stealth: It doesn't try to be stealthy, so it gets low points but not in an insulting way. It's just not that kind of game!
Harmony and Novelty: I liked the cooking game mechanics- as I said before, it reminded me of other games I've played, which made it more endearing, but they could be a little more immersive. The final level was very novel... but not in a good way. It's better to present these mechanics to the player gradually and in a safe environment before challenging them, instead of just 'lol here's a bunch of hard stuff and a strict time limit good luck'.
Final Thoughts: I'm most upset about the window size. Everything else is a style and taste sort of thing, but that's just an accessibility problem.