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Tested with the public itch.io demo (I'm broke rn)
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I don't like the current controls that much, because there is no way to be reminded of what does what, e.g., there's no "Controls" section while paused (though, ok, it's not like the game has a billion commands or anything), and I'm pretty sure the game never explicitly told me that [Scroll Wheel] alternates between items.
The Dodge command seems a bit off mapped to [Shift] — I guess [Space] would still be easier, if that's an option. Didn't have much use for it (besides it looking very fitting that David would do a dodge roll in a nightmarey situation), due to the tight spaces and slow-ish enemies, but I guess it may become an issue while dealing with more, faster enemies.
Also, a few interactions need a bit of proofreading.
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That said, everything else already rocks SO hard. The gameplay itself is nice; the sound and the graphics (including cutscenes) are creepy as hell; the story itself and the bits of info are awesome and there's just the right amount of both; also, damn, I loved the items and their uses so much.