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Here is the output:

Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

 ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\UNITY\Dont live\Library\ScriptAssemblies\Assembly-CSharp.dll'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   --- End of inner exception stack trace ---
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

 ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\UNITY\Dont live\Library\PlayerScriptAssemblies\Assembly-CSharp.dll'.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Mono.Cecil.AssemblyDefinition.ReadAssembly(String fileName, ReaderParameters parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.<>c__DisplayClass4_0.<Read>b__1(String x)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.WhereSelectArrayIterator`2.ToList()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Read(String[] pathToAssembly, String[] searchDirs)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at TypeDbJsonGenerator.Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   --- End of inner exception stack trace ---
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

   at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Build completed with a result of 'Succeeded' in 24 seconds (24367 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Hey man,I am getting the same error.Where you able to fix it ?

nope, i ended up not publishing it.

(1 edit)

Damn that sucks,I am working on a project and stuck on the same problem.