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Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?
    • It does seem sluggish at times but it really depends on how the final scope of the world will feel.

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?
    • Really depends on how enemies will be 
  • Are there too many enemies? How many unique enemies do you think there should be?
    • It does seem a bit overloaded but if you can place turrets then it shouldn't be that big of a deal just when you are by yourself its a bit overwhelming

Tower defence side:

Turrets:

  • What upgrades to the turrets do you want to see?
    • Increase in attack speed,  damage, new animations
  • Is the firing speed good for the amount of enemies?
    • Have an upgrade for it.
  • How many unique Turrets do you think there should be?
    • 3-4 would be fine
  • How many Turrets per X path squares of path should there be?
    • 2-3
  • Are the turrets’ sliders easy to use? 
    • They are easy to use just not intuitive

Enemies:

  • Is the pathing good for the Enemies?
    • Pathing seems pretty good I didn't really see any glaring issues with it
  • What kind of improvements should the Enemies have?
    • different models would be interesting

Cat side:

Cat:

  • Is this cat chonky enough?
    • cat is chonky lol
  • When shooting with the main cat do you see any improvements? If so, what are they?
  • Is the movement of the cat coherent?
    • the movement and how the image moves around seems pretty good.
  • How are the cats movement? 

We are planning to add these in the future how do you think they would impact the game?

Gold and items to pick up, level boss

 Gold and items would be a nice addition I love having gold to upgrade stuff.