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'keep going this is cool' things: Skeletal animation, smooth controls, music loops nicely

Minor tweaks: Polishing (particle effects, landing sound effects), less aggressive sounds (the breathing is a nice touch but it feels very loud and in your face)

Game design: The best strategy is pretty much to stay still so having a hazard go to the player's position would mean they have to move more. Something that the player should try to catch would also be a good addition so they have to move around. An increase in speed/amount of hazards would make the game harder as it goes along because right now it feels the same difficulty no matter where you are in the game

Thank u buddy, thanks for appreciation and telling me my drawbacks i will work on them❤️