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Hey guys! I've added the fixes to the most recent build and updated the download:

  • Double Jump now has height variability
  • Removed halt in jump velocity if player let goes of jump input early
  • Projectile attack  can now be fired in the air
  • Added health pickups
  • Decreased Boss Phase 1 health from 500 units to 450
  • Destroying Boss projectiles now drop magic/health pickups
  • Boss projectile is fired more often in third phase
  • Added knockback to boss when damaged in third phase
  • Fixed flag issue when player re-enters the boss room after dying in the third phase
  • Fixed bug where second area music would not play
  • Adjusted roll obstacle at the beginning to take up one block of X space

Thank you guys for your feedback and suggestions!