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Autonauts

Make and teach robots to automate the world! · By Denki

Overview UI/menu suggestion

A topic by Jumboman created Sep 08, 2017 Views: 378 Replies: 2
Viewing posts 1 to 3
(2 edits) (+1)

Hi, thanks for making such a cool game.
I recently played up until I had more than 100 bots. At this point the game becomes hard to manage imo, and I must have had over 20 bots who were "lost" somewhere (stranded without power, waiting for construction that wasn't coming, waiting for other bots to deliver goods that were permanently out of stock because other bots got stuck too... etc). I also find myself searching for that one bot that was supposed to be doing something. "is it this one? no. maybe... this one? also no... where is it?" 

In the (far) future, I think this game would benefit from a UI/menu that lists all bots. It could have the following collumns:

- Name: the one it starts with, like "lola"

- Job: a description you gave it, like "wood cutter" (of course this functionality would have to be added)

- Status: could just be one of 5: active, idle, waiting, error, out of power. Ideally you would get extra info, like "waiting because wood storage is empty".

- A "go to" button

- An "activate/deactivate" button

- A "copy/paste" button (although I like the manual feeling of the floppy disk, it's also a bit clunky)

- A "select beacon" button that attaches this beacon to all "find nearest" commands. Not super-needed, but handy.

- Perhaps a pictogram of what the bot is holding. I'm just spit balling here.

Seeing as most of this functionality is already in game, the gui-part would probably be the most work. I think this would really help in giving you some control, not just in late game but also in mid game when for instance you make the transition from wooden to metal tools and have to reprogram 10-20 bots.

Developer

Great stuff! I'll add that to the suggestion list

yes to all +1