Recipe for a failed game: The UI is very awkward, and does not line up well with mouse position. Sprinkle in a mere pinch of very limited starting resources. Stir rapidly with disasters and bad events almost every other turn.
I would not play this game again unless I was paid a lot of money to compensate for damages. At least reduce the frequency of bad events, and/or add in some good ones, and it might make for an amusing "killing time waiting for my conference call" game.