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fiefs

control & explore mini-mmo experiment · By droqen

List of progs & parameters (new!)

A topic by droqen created Jun 01, 2016 Views: 284
Viewing posts 1 to 1
Developer (2 edits)

Parameters

RANGE How far away can your target be?

"0" only hits own node; "1" hits adjacent nodes.

AREA What area does this prog cover? (Originally only used for Scouty)

"0" only hits target node; "1" hits target & adjacent nodes.

POWER Effect varies by prog

ACCURACY % chance of success! Calculated separately for each target. I'm thinking low accuracy is most common on progs with AREA > 0, but I could see it appearing on a very weird / powerful single-target prog

COST How much node energy (how many 'moons') it costs to run the prog

Progs (non-final name, stolen from 868-HACK)

SCOUTY Updates the node's internal map with the current state of whatever nodes it hits.

Not sure what information scouty should learn, but there should definitely be timestamps on the map so you know what's out of date!

BREAKR Reduces target's shield by POWER

MINWAL Increases target's shield to POWER if it's less

GETJMP Learn target's jump code // replaces the old prog whose name i forgot, the one that let you reset a password


New Progs

SETJMP Set target's jump code