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I guess I'm slightly concerned about experienced players ;) In their Solos, if they managed to get bonuses for their Trait, Edge, and Style for a total of +3, then they're getting +1 Hold on a die roll of 4 or higher. And in the Head Out, they would get that +1 Hold on a 7 or higher.

It sounds too easy to get a lot of Hold for a bigger group, but since I haven't played with a group that big yet, I don't know how it actually feels at the table.

And yeah, I don't like that double-6's/1's idea either. :)

I’m going to playtest an alternate Moment of Truth mechanic, where you essentially have a dice pool instead of a mod. The pro is that the math probably works out a little bit better, but I’m wary about introducing a new mechanic at the very end. We’ll see how it plays.

I look forward to seeing what you've come up with.