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I've got the game in a bundle a while ago and also played it once since then. We filled our coporation with life and intrigue. The feedback at the end was not 100% positive, but that was due to playstyle (The prompts inspired us to do little scenes, where we gossip in character about recent events or discuss the contents of the briefcase. This was fun, but also slow and one player correctly pointed out, we did less prompts as a result and the corporation could have been fleshed out more until the end of the game).

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Thanks for your input! The Corp not being fleshed out is in fact a feature not a bug. The focus was 100 percent meant to be on the characters "Working for the Corp". Glad to hear you've played it a couple times. Let me know if you play again! That's cool that the Corp's thing the cyberpunks were going to take was a briefcase. In my head it was always some data on a server, but a briefcase is even cooler I think.