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(+1)

Overall, a sound game. I am eager to see where this goes... Like what is planned for the rocket pods, etc.

Only things I disliked:

1) Figuring out the game initially--How to do things (even the basics of putting down a drill then routing it to storage took me awhile); What equipment does what (some info on what each good/equipment does or is for); what resource patches are what. (I cannot tell the difference as I'm partially colour blind--A text when hovering over a patch would be nice!)

2) It's too easy to over-produce one thing while not producing another. (My suggestion is to "round robin" inputs and outputs so that all inputs and outputs get "serviced" equally.)

3) It's very hard to tell what each building is; So many look alike. An icon of some sort would be helpful (maybe even show what is being produced for those which can select more than one.)

That's only 3 out of dozens of things I did like very much, however.

Minor suggestions:

1) Give buildings an on/off power switch. While they do stop automatically in most cases, sometimes I want to drain some routes of queued up goods--especially when I want to avoid a long chain that might exceed my 999 inventory limit. It has happened to me several times.

2) If a building cannot do anything with an item, forward it to it's output. Iron and Copper look almost the same to me, so there have been times a misrouted item locks up production for no immediately apparent reason.

Thank you for the feedback! Much appreciated! I will merge your suggestions into the backlog, some of your issues are already there and being worked on :)

For the time being, if you're unsure about the resource patches they can be clicked to show what they are.