Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?
-As it stands right now, the character does feel slow, though the view of the game makes it difficult to understand exactly how fast the character is moving. I think some animation could compensate for this, but I would be careful about making it so slow that it becomes frustrating.
Can you see the game becoming too difficult? If so how do you think we should balance it?
-I don’t think difficulty should be an issue, unless there are too many enemies to keep track of
Are there too many enemies? How many unique enemies do you think there should be?
-I don’t think there are currently too many; maybe six or seven different types?
What upgrades to the turrets do you want to see?
-Maybe area of effect attacks?
Is the firing speed good for the amount of enemies?
-I think so.
How many unique turrets do you think there should be?
-Four or five.
How many turrets per X path squares of path should there be?
-1 for every 9 squares (in a square) or fewer.
Are the turrets’ sliders easy to use?
-Sure, but they’re not going to be in the final game, from my understanding.
Is the pathing good for the Enemies?
-It doesn’t seem very random.
What kind of improvements should the enemies have?
-Speed/heath/armor/immunity to different types of attacks.
When shooting with the main cat do you see any improvements? If so, what are they?
-I think an ammunition system could be interesting.
Is the movement of the cat coherent?
-The animation of it is a little strange.
How are the cats movement?
-The movement is fine.