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Hi guys!

1. How do you feel about the brief puzzle mechanics?

I liked them. They were a tad odd to figure out at first because it was for some reason not clear to me that the green boxes were buttons that would get rid of the walls. Only through deduction and reading other comments did I get this, but the puzzles were easy enough in the end when I did. That pit puzzle was clever, I have to admit.

2. Were you able to figure the puzzles out relatively quickly?

Yes. However, even for a simple game, I feel like the puzzles could have been less obvious or overall tougher to figure out. They felt similar to something a kindergartener would do. As previously mentioned, that deceptive pit puzzle was fantastic. It took something I was familiar with and didn't generally favor me in platformers (pits) and made it into the solution. Very nice. If you guys implemented more puzzles like that, I feel it would make your game much stronger.

3. Did you get an understanding of the physics of the current body parts that were present?

At first no. I had no idea what was going on. There are some games where the tutorial is written on the wall of the map/arena at the very beginning. Think Cuphead's tutorial. I feel like the addition of this in your game would make it much easier for the player to figure out what they're supposed to do. I understand that we have limited time, but something as simple as a sentence that says "Detach (image of body part) to (insert what body part does)" would make things really simple to understand and get the player started. Now, after I looked at previous comments and saw what they had figured out, understanding the physics was easy. I just feel that little push would make the experience much less frustrating to the average player who doesn't know what is going on.

Though you didn't ask this, I will mention that I did find some bugs. As others mentioned, between some of the green buttons and the yellow walls, if I pressed the button, I would get trapped between some invisible walls. These walls did go away after a few seconds. Not sure what's up with that, I just wanted to let you know.

Eric Hillmeyer